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PROJECT / GAME DESIGN

A 4,500-year-old game,
reimagined.

The Royal Game of Ur is one of the oldest known board games. I built a browser version as an exercise in game development, historical inspiration, and the small details that make an interface feel good to use.

From rules to experience

The first version focused on working rules and turn-taking. Later versions introduced move guidance, dice feedback, keyboard controls, and an AI opponent.

A board with a sense of place

I drew historical-style SVG artwork inspired by materials in the original artifacts, including shell, lapis lazuli, and carnelian. The current design uses one coordinate system for the board, pieces, and highlights, with responsive layouts for mobile screens.

Built to play

The game includes move previews, visible dice calculations, match history, and fullscreen support. It runs entirely in the browser with HTML, CSS, and JavaScript.