From rules to experience
The first version focused on working rules and turn-taking. Later versions introduced move guidance, dice feedback, keyboard controls, and an AI opponent.
A board with a sense of place
I drew historical-style SVG artwork inspired by materials in the original artifacts, including shell, lapis lazuli, and carnelian. The current design uses one coordinate system for the board, pieces, and highlights, with responsive layouts for mobile screens.
Built to play
The game includes move previews, visible dice calculations, match history, and fullscreen support. It runs entirely in the browser with HTML, CSS, and JavaScript.